by Isabella Gardner

Maelstrom is a personalized fear experience driven by AI, interactive storytelling, and puzzle-solving. This mystery game turns users' fears into an adaptive entertaining narrative.
Maelstrom promotes self reflection regarding fear through exposure. The use of AI to mirror users’ fears allows them to confront their specific fears from a removed perspective, promoting constructive introspection.


Gold in UX, Interface & Navigation for Games 2021, Student

Silver in Digital Design 2021, Student

Silver in Animation & Illustration for Websites 2021, Student

Silver in Interactive Design 2021, Student

Created by:

Lead Designer

Isabella Gardner

University or Design School

Savannah College of Art and Design

Project Website

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Design Team

Isabella Gardner, Lekha Veeramachaneni, Laeryn Plankey, Erin Imhof, Nguyen Phuong Anh Tran

Video (direct link)

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Individual Credits

Team Lead: Isabella Gardner
UX Evaluator: Lekha Veeramachaneni
Prototyper: Laeryn Plankey